Tim Ruswick | Game Dev Underground
Tim Ruswick | Game Dev Underground
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Відео

3 Reasons Why You Shouldn't Write a Design Doc (and 2 Reasons Why You Should!)3 Reasons Why You Shouldn't Write a Design Doc (and 2 Reasons Why You Should!)
3 Reasons Why You Shouldn't Write a Design Doc (and 2 Reasons Why You Should!)
Переглядів 10 тис.2 роки тому
I share my top 3 reasons why I think Design Docs are unneccisary. Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twitch.tv/timruswick FOLLOW GDU: Blog: gdu.io/blog/ Twitter: gamedevudg Facebook: facebook....
3 Steam Marketing Tips To Sell More Games3 Steam Marketing Tips To Sell More Games
3 Steam Marketing Tips To Sell More Games
Переглядів 9 тис.2 роки тому
Rick and I share Steam Marketing tips we've learned over the years! Interested in learning more about indie game marketing? Check out gamemarketingworkshop.com/ and use code GDU10 for 10% off! Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: twitter.com...
I Got Engaged! + Life Update + Marketing EventI Got Engaged! + Life Update + Marketing Event
I Got Engaged! + Life Update + Marketing Event
Переглядів 3,5 тис.2 роки тому
Just share some life updates with what's going on with me and what I'm up to. Go to: gamemarketingworkshop.com/ and use code GDU10 for 10% off! Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twitch.tv/timruswick FOLL...
24 Hours Left!!! Then it's gone forever...24 Hours Left!!! Then it's gone forever...
24 Hours Left!!! Then it's gone forever...
Переглядів 3,9 тис.3 роки тому
24 Hours left!! Back Murder Bunnies Now!!! Back it here: www.kickstarter.com/projects/tim-ruswick/murder-bunnies
Tim Raps! - Murder Bunnies $13k Kickstarter SpecialTim Raps! - Murder Bunnies $13k Kickstarter Special
Tim Raps! - Murder Bunnies $13k Kickstarter Special
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Tim raps for the $13k Murder Bunnies Stretch Goal! Murder Bunnies on Kickstarter 👉 www.kickstarter.com/projects/tim-ruswick/murder-bunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twitch.tv/timruswick FOLLOW GD...
3 Things I learned From Getting Funded on Kickstarter!3 Things I learned From Getting Funded on Kickstarter!
3 Things I learned From Getting Funded on Kickstarter!
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I share 3 things I learned getting funded on Kickstarter! Back Murder Bunnies on Kickstarter here 👉 bit.ly/murderbunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground Timestamps: 0:00 Intro 0:51 Kickstarter Sends You Money 2:45 Kickstarter Is a Pre-order Site 4:05 People lose interest really fast 4:51 Murder Bunnies on K...
Let's Play Murder Bunnies - The Killer Card GameLet's Play Murder Bunnies - The Killer Card Game
Let's Play Murder Bunnies - The Killer Card Game
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Check out the full rules video here 👉 ua-cam.com/video/AQpo57No2W4/v-deo.html Murder Bunnies on Kickstarter 👉 www.kickstarter.com/projects/tim-ruswick/murder-bunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twi...
Kickstarter Got Me Like...Kickstarter Got Me Like...
Kickstarter Got Me Like...
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Back Murder Bunnies on Kickstarter! www.kickstarter.com/projects/tim-ruswick/murder-bunnies
How To Play Murder Bunnies - The Killer Card GameHow To Play Murder Bunnies - The Killer Card Game
How To Play Murder Bunnies - The Killer Card Game
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This video walks you through how to play Murder Bunnies, our 2-player tactical card game. Pledge now on Kickstarter 👉 bit.ly/murderbunnies Join the Discord 👉 invite.gg/skullbox
Murder Bunnies - Live On Kickstarter! #shortsMurder Bunnies - Live On Kickstarter! #shorts
Murder Bunnies - Live On Kickstarter! #shorts
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#shorts Murder Bunnies is now Live on Kickstarter! 👉 bit.ly/murderbunnies
Murder Bunnies - Kickstarter Launch TrailerMurder Bunnies - Kickstarter Launch Trailer
Murder Bunnies - Kickstarter Launch Trailer
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Murder Bunnies, our 2-player tactical card game, is officially live on Kickstarter! Pledge now! 👉 bit.ly/murderbunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twitch.tv/timruswick FOLLOW GDU: Blog: gdu.io/blog...
The REALITY of Launching A Game - Real Thoughts & FeelingsThe REALITY of Launching A Game - Real Thoughts & Feelings
The REALITY of Launching A Game - Real Thoughts & Feelings
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I share my honest thoughts and feelings about what we're going through to launch Murder Bunnies on Kickstarter. Check Out Murder Bunnies On Kickstarter 👉 bit.ly/murderbunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch...
5 Reasons People Wont Buy Your Game5 Reasons People Wont Buy Your Game
5 Reasons People Wont Buy Your Game
Переглядів 9 тис.3 роки тому
I share the 5 reasons people wont buy your game! Check Out Murder Bunnies 👉 bit.ly/murderbunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground Chapters: 0:00 Intro 0:31 Reason #1 - Aesthetics 1:51 Reason #2 - Perceived Value 2:55 Reason #3 - Price Sensitivity 3:57 Reason #4 - No Urgency 5:00 Reason #5 - Bad Marketing 7:1...
Should You Sell Your First Game?Should You Sell Your First Game?
Should You Sell Your First Game?
Переглядів 8 тис.3 роки тому
Should you sell your first game? I share what I did for my first commercial game launch. Check Out Murder Bunnies 👉 bit.ly/murderbunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twitch.tv/timruswick FOLLOW GDU:...
What The Fluff Is MURDER BUNNIES?!?!?What The Fluff Is MURDER BUNNIES?!?!?
What The Fluff Is MURDER BUNNIES?!?!?
Переглядів 1,8 тис.3 роки тому
Check Out Murder Bunnies On Kickstarter 👉 bit.ly/murderbunnies Wishlist Battle Barn Tactics 👉 bit.ly/bbtactics Build, finish, & launch better games 👉www.patreon.com/GameDevUnderground 67 Tips for Game Developers: gdu.io/insiders?ref=yt FOLLOW ME: Twitter: timruswick Twitch: www.twitch.tv/timruswick FOLLOW GDU: Blog: gdu.io/blog/ Twitter: gamedevudg Facebook: facebook.com...

КОМЕНТАРІ

  • @devs1357
    @devs1357 6 днів тому

    7 years later, this is great advice man thanks

  • @PeterSvP
    @PeterSvP 6 днів тому

    Now post a video with ads and their performance

  • @Gh0St_FaCe816
    @Gh0St_FaCe816 9 днів тому

    Love is Toxic

  • @everydaymarvin2490
    @everydaymarvin2490 9 днів тому

    This was excellent man! You are right that most people don't want to hear this , but it needs to be said. Thanks for the reality check. The good news is once you are completed with a project you get such a good feeling from knowing that you stuck it out and put in the hard work. Congrats on your success and I wish you continued success in the future. Thanks for posting this! 😊

  • @crestofscribbles8761
    @crestofscribbles8761 11 днів тому

    These are more of project management mistakes but still great advice.

  • @deepcosmicspacewizard
    @deepcosmicspacewizard 15 днів тому

    This is such good advice. I have been questioning if game development is the passion that I want to continue pursuing or if music what I would rather focus on. I have been contemplating them for a while. But I think the advice to just pick one and see where it goes is better than indecision. Thank you

  • @joshualangworthy4794
    @joshualangworthy4794 22 дні тому

    I’ve beaten almost all my games I bought and I got through at least 20 to 30 games a year also I have a full time 40 hour job and I’m a pastor and chaplain on the side. Also most my games are JRPGS!

  • @marosmierka1904
    @marosmierka1904 Місяць тому

    my mistake is not starting to learn this stuff years ago

  • @leoncantsing
    @leoncantsing Місяць тому

    Im here because I'm actually an illustrator/concept artist and my brother doesn't want to help me with my game ideas 😂 and i too dumb to learn to code

  • @D.Ghost92
    @D.Ghost92 Місяць тому

    I'm doing a mod for TimeSplitters called "Resurgence." 50+ Story missions, 4k Textures and alot of new content. It definitely takes a mental toll and started taking my time a little more. Need clarity

  • @aidaf2736
    @aidaf2736 Місяць тому

    Thank you, I learnt a lot from your video.

  • @personalgamedevyt9830
    @personalgamedevyt9830 Місяць тому

    Thank you Tim. I like re-listening to your videos while doing chores or moving around when I'm in a bad state of mind to help me get back into a better one and move forward.

  • @r8Rusoski
    @r8Rusoski Місяць тому

    Thank you very much! *Note: Remove the link, it leads to a p*** site (because the original site was taken down), and delete this comment when fixed

  • @Mayhzon
    @Mayhzon Місяць тому

    Good advice. Hidden gem of a video.

  • @theressatorres
    @theressatorres Місяць тому

    Great points in this video, Tim! Engaging authentically with our audience is truly key. I've found that using tools like boost app social really helps in crafting engaging and personalized content quickly.

  • @sophia-davis
    @sophia-davis Місяць тому

    Loved the emphasis on consistency, Tim! It's a game-changer. Speaking of which, I found that using tools like boost app social really helps in keeping that consistency in social media posts. It's all about smart work meeting hard work, right?

    • @schneiderkeith
      @schneiderkeith Місяць тому

      I've been using boost app social too! It's slick for whipping up quick, creative captions. Keeps my pages looking fresh!

  • @marosmierka1904
    @marosmierka1904 Місяць тому

    lol when you are randomly watching videos about gamedev and you accidentaly find your udemy insturctor

  • @kioly_ah
    @kioly_ah Місяць тому

    谢谢你

  • @aligdev
    @aligdev Місяць тому

    I hope he's fine, last video posted during covid :|

  • @PeterSvP
    @PeterSvP Місяць тому

    most links in your description are dead

  • @memesahoy79
    @memesahoy79 2 місяці тому

    Does this work in 2024 or 2025?

  • @FrancaXDPRO
    @FrancaXDPRO 2 місяці тому

    What an underrated video! This helps me a lot, im subscribing.

  • @HustlerHarshit
    @HustlerHarshit 2 місяці тому

    5 years later your efforts helped me thanks

  • @Sportsbikeguy
    @Sportsbikeguy 2 місяці тому

    Holy shit, this is so true. Especially in the beginning. The same way ideas are overhyped and it's 99% showing up and executing. The creative process is overhyped, and it's 99% working fast, getting it done and finishing. "A high production rate solves many ills." If you have the option of taking a break and getting something to eat or suffering with hunger for those last 2 hours to get to the end, suffer. You should salivate that finish line like a hungry lion with blinders on.

  • @Pnm279
    @Pnm279 2 місяці тому

    Is anybody here? Tim?

  • @Jumpy-Jumptime-Official
    @Jumpy-Jumptime-Official 2 місяці тому

    I´m using Mirilis Action and/or GifCam for recording. Thank you for the video!

  • @trenticles
    @trenticles 2 місяці тому

    You good bro? It's been two years...

  • @Ferenc-Racz
    @Ferenc-Racz 3 місяці тому

    Hi guys, can you help me? Where is it possible to buy the games which was made by Tim Ruswick? What is the name of the games what was cerated by him?

  • @DynamaticGamee0000
    @DynamaticGamee0000 3 місяці тому

    honestly don't go to any collage especially for B tech of BSc in cs or something like that fuck those things. follow your passion. i am telling you all from my experience. Don't go

  • @kieranhasler9952
    @kieranhasler9952 3 місяці тому

    7:55 My biggest worry is that not only am I a black horse candidate, having never made a game before this, but also, my game is very unique, and is an rpg that has some mechanics that are dubiously alien to the rpg genre for combat: pong. Furthermore, my game has point and click aspects. My game is so genius and innovative that I don't think there will ever be an audience for it.

  • @ArtimasStr
    @ArtimasStr 3 місяці тому

    I am just beginning UE5 and have been working on an island in the engine atm, I have some great ideas for a game, story, etc. I am just focusing on building the details on the landscape first. I’d love a partner to work with but I feel I am still learning on my own and wouldn’t want my partner getting frustrated if I am considered slow or don’t yet know something lol.

  • @saratheprincesskashmirivlo1077
    @saratheprincesskashmirivlo1077 3 місяці тому

    Actually a tear escaped my eye as if those memories whom i adored the mist came back to haunt...... Admiring him to crying over him Happy to sad Heaven to hell Peace to chiose Normal to mentally unwell Good to heartbreak These are the destinations where loves take u..... It takes u somewhere from where u can never never come back......

  • @rijd2304
    @rijd2304 4 місяці тому

    Our minds are wildly powerful, too much so for their own good. We've come to believe that our thoughts are facts and need to be in constant production. Shutting down that assembly line of thoughts for a few minutes each days is so necessary. Mindfulness helps. The workbook called 30 Days to Reduce Anxiety by Harper Daniels helps with mindfulness meditation.

  • @silveringreviews
    @silveringreviews 4 місяці тому

    Tony Soprano?

  • @IgorFTL-y8i
    @IgorFTL-y8i 4 місяці тому

    06:56 that weird rule is like the fusion in DBZ and DBS where 2 people combine and get exponentially stronger instead of 2x.

  • @niemand7811
    @niemand7811 4 місяці тому

    If you support game piracy, what kind of developer are you? People didn'tpirate your game because they loved it so muhc. They did for the same reasons they always did and still do - to play for free. And you get nothing because of that. Job not so well done I guess.

  • @blendedphoenix
    @blendedphoenix 4 місяці тому

    Mechanics > moment to moment gameplay > story > theme You can have a video game without a.story, but a story without a video game is a book

  • @kemo_l7350
    @kemo_l7350 4 місяці тому

    I need to gain the momentum

  • @Axehilt
    @Axehilt 5 місяців тому

    Viable is the wrong way to look at depth. Imagine rock-paper-scissors, except instead of 3 objects there are 100. (Each is perfectly viable, countering one target, and being countered by another.) That's a game with a lot of viable options, but _it isn't deep._ So what you've described is balance: * _"A multiplayer game is balanced if a reasonably large number of options available to the player are viable--especially, but not limited to, during high-level play by expert players."_ -David Sirlin, 2001 Depth is instead a measure of how long a game takes to master. It's closely related to *skill ceiling,* really. * _"A multiplayer game is deep if it is still strategically interesting to play after expert players have studied and practiced it for years, decades, or centuries."_ -Sirlin This matters, because the main way most games remain fun to players is the process of mastering their patterns (Raph Koster, A Theory of Fun, 2004) Keep complexity somewhat low also matters, because it's one of the primary obstacles to players just being able to interact with a game on a basic level. Another way it matters is how you described not trying Stellaris (despite it looking visually appealing) due to perceived complexity, but that's a meaningfully different disadvantage than the interaction thing (both are caused by high complexity though). *Design elegance* is the term I use for games like Chess that achieve very high depth with unusually low complexity. It's a good thing to shoot for in any game, but not always possible (and not necessarily the be-all-end-all goal for every game). *Nuance, or dynamic gameplay* are the squishier terms I use to describe how to achieve elegance. The grenade example you mentioned is actually a great example: * where that player is aiming has a huge influence in where the nade lands * additionally, the enemy is often moving during the nade's trajectory, and so that matters too (you want to land the nade where the target is _going_ to be) * lastly, some games have damage falloff making it even more dynamic because now there's a huge difference between a direct hit and a glancing blow * but despite all this depth, to the player it's just "left click, throw". Extremely Simple. So my advice is to make sure your systems have dynamic elements like FPSes do. If you don't have aiming (where each pixel of rotation matters) then try to have other things that accomplish a similar goal: * strategy games can have similar pixel-based movement or for troops like artillery they might have indirect fire options (or even ground-targeted ones, like many LoL champions) * other games might have things like an energy or food meter that gives you more/less movement speed depending on if you're well-fed (or outright health in the case of Valheim's food system) * for simpler web game design you might simply go with the Angry Birds-like pull-back-and-launch mechanic, where nuances in exactly how far you pull back determine where the shot goes * physics interactions are great for the same reason (Billiards is almost entirely these last two points, both IRL and digitally)

  • @billyfighter6945
    @billyfighter6945 5 місяців тому

    This is solid advice. Great video.

  • @officiallambs
    @officiallambs 5 місяців тому

    Appreciate the advice, started my newest game and going to make sure i'm consistant!

  • @dzzhang2107
    @dzzhang2107 5 місяців тому

    This is a really good video. I initially intended to set the price at $2.99, but now I've decided to price it at $4.99.

  • @DavidSchoneveld
    @DavidSchoneveld 5 місяців тому

    This is simple and super helpful. Thanks for sharing it.

  • @shawn656able
    @shawn656able 5 місяців тому

    How about NO! Sell me a finished product!!!

  • @harrychristopher8548
    @harrychristopher8548 5 місяців тому

    Whats name of game

  • @burnheart2965
    @burnheart2965 5 місяців тому

    Running a UA-cam channel instead of developing a game. Also wasting time watching UA-cam videos like this

  • @sosasees
    @sosasees 5 місяців тому

    hearing that AAA game development is just as hacky as making mods at home confirms that my current way to make games is very good: making prototypes of everything i think i need (game mechanics, styles, setting menus, effects, touchscreen controls, ⋯), then combining every prototype i want into a finished game - but copypasting code instead of rewriting it if it's good enough (especially because some of my prototype code is so good that i don't know how i could do it better in a finished game) - 2024-01-05

  • @therealtroy8275
    @therealtroy8275 6 місяців тому

    I quit my job as a GPU driver programmer and every day I tell myself I don't know what I am doing. I am working on my game, myself, and where I go from here. Every day I say these things to myself and I feel alone. Thank you for making this!

  • @frogmasto1316
    @frogmasto1316 6 місяців тому

    mans in my left ear

  • @eyupylmaz9813
    @eyupylmaz9813 6 місяців тому

    I wanna hug you man, you describe the things I feel rn and your advice really matters.